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2019 Hyperpop Rate (Slayyyter / 100 gecs / Dorian Electra / Hannah Diamond)

Hello ladies, gays, enbys, and other pots-and-pans enthusiasts and welcome to the 2019 Hyperpop Rate! I'm your host, quenched, and am here to guide you through this month's rate full of boundary-pushing, experimental, over-the-top bubblegum bass, or as it is more commonly called, hyperpop. The genre has come a long way since it's humble PC Music beginnings and has grown to boast a large cult fanbase, majority of which is made of members of the LGBTQ+ community.
Here are the cling clang bitches we will be rating:
In case you're impatient like me and already know the drill...
HERE is the link to the Spotify playlist
HERE is the link to submit scores

Slayyyter - Slayyyter

Up first, we have Slayyyter, queen of high-budget-sounding-but-actually-low-budget Grindrcore music, with her self-titled debut mixtape. After releasing a string of singles starting in 2018 with BFF, featuring hyperpop legend Ayesha Erotica, she has held the attention of gays and hyperpop fans everywhere, propelled by her dominating stan-like presence on social media. While not every loose single made the cut for her mixtape, she still has a versatile discography with zero misses, whether making filthy, horny bangers on songs like "Candy" and "Daddy AF", braggadocious bops "Cha Ching" and "Celebrity", or glittery bubblegum pop such as fan-favorite "Mine". Warning: you will become slightly gayer upon album completion.

Tracklist:

  1. BFF (feat. Ayesha Erotica)
  2. Mine
  3. Alone
  4. Candy
  5. Cha Ching
  6. Devil
  7. Ur Man
  8. Daddy AF
  9. Motorcycle
  10. Celebrity
  11. Tattoo
  12. E-Boy (feat. That Kid)
  13. Touch My Body
  14. Ghosttt

100 gecs - 1000 gecs

This rate marks the first time in Popheads rate history we have cut an album from a rate and replaced it with another. LIZ's album "Planet Y2K" was supposed to be in the rate initially, but it came to my attention that she is a transphobic Trump supporter with NO apology or backtrack ever given. So, I posted this comment one day in a Daily Discussion post, and after 72 votes, 65% of you wanted LIZ to be replaced with 100 gecs (which honestly is better anyways musically speaking).
100 gecs are definitely one of the more well known hyperpop acts. The critically acclaimed duo are one of the few hyperpop acts to reach well beyond the LGBTQ+ audience. Consisting of Dylan Brady and Laura Les (who is trans!!!), the duo's debut album, especially money machine, has gone semi-viral within the music sphere and TikTok alike. If you can say one thing about this album, it's that you never know what to expect or what crazy sounds you're going to hear next! They also released a phenomenal remix album called "1000 gecs and The Tree of Clues", reimagining every song on this album and featuring many Popheads favorites such as Charli XCX and Kero Kero Bonito.
gecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgec

Tracklist:

  1. 745 sticky
  2. money machine
  3. 800 db cloud
  4. I Need Help Immediately
  5. stupid horse
  6. xXXi_wud_nvrstøp_ÜXXx
  7. ringtone
  8. gecgecgec
  9. hand crushed by a mallet
  10. gec 2 Ü

Dorian Electra - Flamboyant

Challenging heteronormativity and the gender binary, Dorian exploded onto the scene with many loose singles, beginning with Clitopia in 2016. These singles led up to Flamboyant, an abrasive, electropop album that doesn't have a single skip! The album also features some production by Dylan Brady, who is one-half of 100 gecs, also present in this rate. Beyond the songs themselves all being bangers, lyrically Dorian explores different aspects of their sexuality and masculinity in songs such as "Emasculate", "Flamboyant", and Adam & Steve, a song which is sure to resonate which any religious gays participating in the rate. Dorian has already released their second album "My Agenda", which I also definitely recommend everyone streams after doing the rate!
Note: Dorian uses they/them pronouns so I'm gonna be mad if I get any ballots using anything otherwise!

Tracklist:

  1. Mr. To You
  2. Career Boy
  3. Daddy Like
  4. Emasculate
  5. Man To Man
  6. Musical Genius
  7. Flamboyant
  8. Guyliner
  9. Live By The Sword
  10. Adam & Steve
  11. fReAkY 4 Life
  12. Tool For You
  13. Under The Armor
  14. Guyliner, Pt. 2
  15. Your Kinda Guy

Hannah Diamond - Reflections

Lastly we have Hannah Diamond, who has been around the longest of the artists in this rate, releasing her first song in 2013. She was one of the first names in PC Music, taking her until 2019 to release her debut album (giving Sky Ferreira a run for her money as far as album waits go). Featuring A.G. Cook production and dreamy vocals from Hannah, this album was definitely worth the long wait!

Tracklist:

  1. Reflections
  2. Invisible
  3. Love Goes On
  4. Never Again
  5. True
  6. Concrete Angel
  7. The Ending
  8. Shy
  9. Fade Away
  10. Make Believe

BONUS RATE

Unfortunately for this rate, we couldn't include the queen of hyperpop, Emily Montes, as she did not debut until 2020, therefore not fitting the rate theme. At only 5 years old, she is already receiving fairly decent critical reception. She has two projects on Spotify, the self-titled debut album, Emily Montes and the also self-titled EP, Emily. Featuring experimental production, lyrics that touch on serious topics such as COVID-19 and BLM, and never-before-seen insight into a 5 year old's life, both projects are masterpieces. Despite the seemingly large amount of songs, the bonus rate only lasts 7 minutes and 47 seconds so I definitely recommend setting aside this short amount of time to participate and experience a true visionary.
This part is completely optional and is just for fun. You may rate as many or as few songs as you'd like. No 0's or 11's, and and no minimum artist average. Here are the songs for the bonus rate:

Emily Montes:

  1. EmiLy
  2. Emily montes
  3. Emily rose
  4. Emily montes (Breakup)
  5. Emily montes (Corona Is Crazy)
  6. Frozen
  7. Untitled
  8. Emily From The West
  9. Untitled 2
  10. If you know you know if you don't you don't
  11. Take me away
  12. Roblox is my life
  13. Give me my crown
  14. Roboticy

Emily:

  1. Brand New - Intro
  2. Haters / BLM George Floyd / Dark
  3. Hungry / I Like to Go Outside

The Rules

  • Listen to EVERY SINGLE SONG in the main rate! Any ballots missing scores will not be accepted.
  • Scores should be between 1-10, with only one decimal place if desired. Anymore will crash the program!! (i.e. 5.5 is accepted, 5.55 is not)
  • You may give ONE song an 11, and ONE song a 0. Reserve these scores for your favorite and least favorite songs in the rate, respectively.
  • Submit scores via the prepared link at the bottom of this post.
  • If you let some of the songs marinate and end up wanting to change up your scores throughout the rate period, feel free to PM me at any time!
  • Scores will probably be due sometime early to mid-December, but try and have them in by the end of the month if you can!
  • Sabotage is NOT allowed, so leave the stan twitter mindset at the door! I reserve the right to question any seemingly over-the-top low or high averages.
  • Here is the only format accepted for scores and comments (you may also leave comments for the albums as a whole if you'd like):
Mine: 1 oh me oh my this song is shit
Album: 1000 gecs: the lil piss babies did THAT
Any other format for scores/comments is incorrect!

SPOTIFY PLAYLIST

SUBMISSION LINK

(Just in case the preprepared link doesn't work, here is a pastebin of the submission format. Just copy and paste it to me via DM with your scores and comments)
Happy rating!
submitted by DaHumanTorch to popheads [link] [comments]

Among Us Shenanigans

I know that the game is blowing up on the channel and content might be getting a little dry so here is some stuff I discovered about the game that can spice things up.
So I was poking around at the config files for the game and found the field for the max player count. Located in the AppData/LocalLow/Innersloth/Among Us folder, you'll find a file called "gameHostOptions". This is a binary file that has all the options for a game. If you open up the file in a hex editor you'll find that the second byte is '0A' which is 10 in decimal (aka the max player count). Use in the hex editor you can change the value to be between 0-255. Now the problem is that the master server checks the host options and will refuse a game where the player count isn't ten. However, you can just host a local and then use this handy dandy tool https://github.com/monster860/among-us-tunnel. With just a little bit of port forwarding, you'll be able to host a game with any rule breaking options you want.
As a bonus, in that same file path you'll find the 'playerPrefs' file which is in plain text. It's comma separated and the first value is your in game name. Now you can use non-alphabetic characters and break the character limit. Additionally, it will take in line break (no escape characters through) but the master server will deny you access if it sees line breaks. That is not the case if you host a local game (just like above).
submitted by notareddituser20 to MrFruit [link] [comments]

Securely generate 24-word Mnemonic using Dice

Disclaimer: This is for education purposes only. This is quite advanced for the average user. If you are to going to protect funds with a mnemonic generated using this method, use only a verified copy of tails and do all processes in a completely secure offline environment.
Let me begin by saying there is nothing to suggest that the RNG used in popular software/hardware wallets is flawed. The generation process uses TRNG's certified from 3rd parties which should satisfy the large majority of users. However, if you are the type that trusts no one and you want to verify your BIP39 Mnemonic is truly random or you just want to find out how it works, then you must generate it yourself.
The process itself is straightforward, The BIP39 dictionary contains 2048 words, each of these words represents 11 binary bits (0 or 1). A 24-word Mnemonic consists of 23 Words and a Checksum word. To create our own mnemonic we start by generating 256 bits of random binary then calculating the rest of the checksum. There is many ways to randomly generate the binary, but specifically for this tutorial we use six-sided dice. (If you have another means of generating the 256-bits, such as coin flips, then jump straight to step 10)
The entire process will be done only using tools built-in to tails. All base converisons will be done in the linux terminal using the 'bc' or Basic Calculator command. Calculating the checksum will use python standard library.
Tools needed:

Create BIP39 Mnemonic with Dice

Picture Album - https://imgur.com/a/sXTHr6c
submitted by Mcgillby to Bitcoin [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

THE SEARCH FOR THE GREATEST SWITCH SHMUP: EPISODE 28 – Raiden V: Director’s Cut

Before I begin, I just want to remind everyone that all of my reviews can be found at my site: www.azormx.com. I tried to keep it as minimalist as possible, and it doesn't have any add or any other intrusive elements, so the content is king. Do check it out, as reviews are usually live there before I publish them elsewhere. Any way, on to the review!

The shmup genre hasn’t been a mainstream genre in a long time. To be honest, I don’t think it ever was, even during the arcade days. While we certainly don’t have a shortage of shmups, let alone new release, they usually come from smaller teams. Indies have taken it upon themselves to become a guiding light for all of us. Their creations have been nothing short of amazing! However, we don’t really have anything we could call a “AAA” shmup. We do seem to have the next closest thing: Raiden.
Developer: Moss Co.
Platform: Nintendo Switch
Release date: Jul 25, 2019
Price: $29.99
Tate: Unfortunately… no. This really needed to have TATE
Raiden V: Director’s Cut is a vertical shmup set in a fictional but real world. It claims to be the original bullet-hell, and after playing it extensively I gotta say that I agree. Raiden V features some intense air combat, coupled with giant bosses and some jaw-dropping transitions between areas.

THE GREAT INTRO CHECKLIST

Right out of the gate, what caught my attention was the intro. The best way I can put this is that it has everything great about shmups in a short video. It has a great track, it has giant enemies, it has ships and it even has pieces of lore I do not understand! Simply amazing!
Most importantly, it is a very accurate portrayal as to what you should expect from the game. Unlike other shmups, Raiden goes all out in the presentation department, with the story taking a mayor role. Another way I can put this, is that it certainly feels like a considerable effort was placed in every element of the game. Raiden V features a level of polish that very few shmups can claim to have.

WELCOME TO THE CUSTOMIZATION STATION

One of Raiden’s strength is the amount of customization you have available for your ship. At the beginning of the game, you can choose between one of 3 different ships: Azuma, Spirit of Dragon and Moulin Rouge. Each of these ships has different stats in terms of attack, defense and speed. They also have their own sub-shot which is always firing along with your main cannon.
On top of selecting a ship, you can arm yourself with 3 out of 9 different weapons. Those 9 weapons are grouped into 3 categories: Vulcan, Laser and Plasma. You can pick, or rather you must pick 1 for each category. The result is a combat style that is unique to you.
During your play throughs, you will encounter several power-up orbs. These orbs will power up each of your weapons up to 10 times! Each of these orbs can be either red, blue or purple depending on the weapon it powers up. The orbs cycle the colors, with an outer dot indicating a timer until it changes colors. This allows you to control which weapon you want to power up, giving you the flexibility to pick your own style or choose a weapon for the occasion.
The best part is that absolutely no power-ups are lost upon death! This means that you are free to retry to your heart's content and play at your own pace. Raiden won't punish you or set you up for failure with an unrecoverable situation.
I didn’t put too much attention into weapon selection at first. I figured it wouldn’t be too relevant, as I would probably just play the entire game with a single weapon, but the advanced scoring mechanics and the rank system were quick to make me second guess my decision.

ACE PILOT

At the core of Raiden V, there are 2 main systems to be aware of: your rank and your flash level. Both of them measure your combat capabilities, although in different ways. Your flash point gauge is a score multiplier that tracks how fast you defeat your enemies. By defeating enemies as soon as possible after spawning, you can earn higher multipliers to increase your flash gauge. By having quick kills, you can raise it to higher levels to increase your score. Your rank, on the other hand, only concerns itself with how many enemies you’ve defeated.
Your rank doubles as the deciding factor of which path you will be taking. Raiden features branching paths with an A, B, C or S version of each stage. Depending on your total destruction rate, you will either move up or down in rank after a stage. While I do not know the exact numbers, I believe having more than 98% destruction rate will increase your rank, 90 – 98% will keep it as is and <90% should decrease your rank. S rank stages are presumably harder than A/B/C stages, with C being the lowest.
Apart from having a higher score and challenging yourself with the difficulty, the importance of S rank is getting the true ending. In order to truly watch the ending of the game, you need to reach the final stage on S rank using a single credit. You also need to power up your 3 weapons to level 10. Once you meet those conditions, you will be able to challenge the final boss. Alternatively, you could just fulfill the level 10 weapons condition to fight the true final boss.

THE BEST CHEERLEADER

A new addition to Raiden V is the cheer system. By accomplishing certain in-game milestones like a certain number of enemies destroyed, you will get an achievement. These achievements are broadcasted to any players connected to the leaderboards. They can then “cheer” on your achievement to increase your cheer gauge. This goes both ways, as you can also cheer the achievements of your fellow Raiden players.
Once the cheer gauge is full, you can unleash it to clear the screen and gain a drastically stronger sub-shot. Think of it as a devastating bomb, only more devastating and easier to fill. It clears screens and decimates even the bosses.
Perhaps many people won’t think too much of it, but I found it really interesting to know that there’s someone on the other side celebrating my achievements. Likewise, there were times where I left my game on pause to do other stuff, but held on to my controller to provide support for my comrades.

SWIFT DESTRUCTION

Everything I’ve mentioned before plays out in the general strategy of the game. Assuming you want to get the best results, you need to know where to hit and how to hit hard. For the untrained eye, most shmups just look like games where you fire away with complete disregard and hope the enemy dies. This is definitely not the case in Raiden.
In order to succeed, you must be able to find your rhythm and read the stage. Learn the enemy formations and strategize the quickest kills. Be there before the enemy arrives and take them down before they realize what hit them. If you want to face the true final boss, then you must also learn to juggle your weapons and find the moments to upgrade them. Maxing a weapon and then switching is a recipe for disaster, as you don’t want to be on the later stages with a level one weapon and risk your flash level or destruction rate. With so many weapons and ship types, your strategy to succeed will be unique to you!

LORE GALORE

One of the main selling points, at least per the game itself, is the story. Raiden V features an extensive story that is fully voiced and occurs as you play the game. This story elements come as the prologue and epilogue scenes, as well as all the events happening mid stage.
As you fly your way to the levels, characters will be advancing the story by having conversations and narrating the current events. The dialogue is available on one of the gadgets located on the right side of the screen. You can read anything you might have missed and even pause to read the on-screen log of events (up to a certain number of events, as the log scrolls to open way for new text).
As for my opinion of the story, I have absolutely no idea of what happened during the game. I played my fair share of runs, but I found it next to impossible to focus on the dialogue while trying my hardest to survive. The voice acting would have been my saving grace, but I found the sound mixing to be the opposite of ideal for listening to dialogue. I even tried lowering the sound effects and BGM to see if I could focus on dialogue to no avail.
The text is also incredibly small when playing on docked mode. It gets even worse when playing handheld.

THE WORST CHEERLEADER

Out of all the voices, Eshiria’s was the one who got on my nerves the most at the beginning. Other than having her role as navigator on the plot, she also critiques your gameplay. In-between stage scenes, she will provide commentary describing your gameplay. She will be quick to point out if you did well, but also if you did poorly. On my early runs, when I was still learning, it would tilt me to listen to her complaining to me about stats I did not understand.
And perhaps, a huge part of my problems was a lack of understanding of the game mechanics. I listened to her complain about my destruction rate without knowing it was about my rank. She also complained about destruction speed without me knowing it was about the flash point.
The problem is that the game never bothered explaining any of its mechanics to me. I really looked around for some sort of tutorial to no avail. I had to resort to 3rd party resources. While that isn’t uncommon, I really don’t like games with obscure mechanics that can’t be discerned in-game.
Once I got better and consistently reach the S levels, I finally started to value her advice. Of course, I wouldn’t count on everyone reaching the same enlightenment as I did. In my opinion, her comments would more often than not add insult to injury. Once again, it’s not really the commentary, it’s the fact that none of what she said made practical sense until I started digging on the wiki.

GADGETS AND THE SCREEN REAL ESTATE

Perhaps the worst omission from Raiden V is the lack of a TATE mode. Vertical shooters don’t really have an excuse to do this, with the existence of add-ons like the flip grip or rotating monitors. Instead, Raiden decided to make the most out of the free space and add several gadgets.
In standard fashion, these gadgets will keep your stats like score, flash level, the dialogue and even hi-score statistics. Your left gadget can even be cycled between the score chart and cheer notification, in-game tips and global statistics. Out of those, the tips are definitely the winners. They do give some important advice, such as staying on top of the guns of the first boss to avoid damage.

NOT A FRIENDLY NEIGHBORHOOD

Every stage is divided into smaller scenes. These scenes serve as a way to catch your breath and tally your score. There’s even a nifty “restart scene” option that allows you to replay a scene. Choosing to restart will deny you the option to upload your score to the leaderboard, but serves as a great way to practice or even “fix” a run to so can get to the true ending.
Every once in a while, the action will pan out and open the way to a bigger stage, with you looking smaller in comparison. I admire the grandioseness of the resulting scenes, but they were also quite impractical. Think about your weapons, the destruction rate and the flash gauge. An extended stage means longer travel distances from side to side. Having a bigger stage means you move slower, which reduces the pacing of the game to a crawl. Reaching enemies quickly becomes a struggle. Worst yet, I’ve counted times where it took me whopping 5 seconds to go from side to side of the stage.

THE OG BULLET HELL

Despite all the fun of blasting enemies quickly to gain flash levels, I gotta say that I found the combat, specifically the bullets, to be lacking in grace. For a game that’s the original bullet hell, most enemy volleys feel like bullet showers. There’s no finesse in them, just a bunch of bullets moving towards you. Dodging them isn’t fun, it’s survival. The problem only gets worse in higher difficulties where the bullets just go faster.
Not all patterns are as bad though. While the vast majority will be just a bunch on increasingly faster bullets thrown at you, some exceptional patterns will show from time to time. As a result, fights tend to be very hit or miss, with both hits and misses being on their respective extremes.
What certainly doesn’t help is that the bullets are very hard to see. As pretty as the backgrounds might be, they are very busy and the quick motion makes them into a blur. Bullets don’t have their characteristic outlines or color palettes to become distinguishable. Some even blend with your own vulcan. The result is a lot of cheap kills caused by intentional obfuscation. It this was their intention, then perhaps I’m being too harsh, but you know visibility is usually one of my pet peeves in shmups.

REPLAYABILITY AND LONGEVITY

As far as game length goes, I consider Raiden V to be one of the longer ones. I was surprised after my first run of the game, as it took me 50+ minutes to complete the campaign. Usually, my baseline for shmups is around half an hour, which made this one almost twice as long. While I’m not fond of longer campaigns, I know a lot of people would certainly be glad to know there is plenty of content.
Of course, playing through the campaign isn’t enough to view the entire game. If you recall, most stages have 4 versions of themselves. Those versions are separated by the ranks: S/A/B/C. This means you would need at least 4 runs to see everything the game has to offer. There’s also 6 different endings to uncover.
Also new to the Director’s Cut edition are 2 bonus levels. These level are slightly different from your typical levels. The bonus missions will challenge you to fight a new boss ir oder to obtain medals. Dealing damage will detach the medals from the boss, allowing you to catch them. Gather enough medals and you will advance to the next phase. Higher medals mean higher ranking. Taking damage will take medals away from you, so surviving continues to be a priority.
Lastly, there is a new boss mission mode that allow you to play “boss rush” missions. These missions have certain conditions, like using a specific weapon or fighting at a specific HP level. The targets are usually 1-3 bosses. Boss mission is a very fun arcadey mode for those who enjoyed the boss fights and want more of them.

SOUND EXCELLENCE

If there’s a factor that merits my highest praise is the sound department. Simply put, the OST is fantastic. The track length syncs perfectly with the stages, and it always fits the mood. I just couldn’t get enough of the OST, and listening to it while writing this review was the recipe for a perfect Sunday! I also got some good coffee that would make the captain proud.
For all the praise the music gets from me, it still is dragged down by the terrible sound mixing. Similarly to the voice acting, I tried to mess with the sound settings to increase the volume and reduce the sound effects, but it still wasn’t enough. The tracks were great but I struggled to listen to them amidst all the explosions. The calm moments were great, as they let me listen to the songs in peace.

LAST WORDS

Raiden is a master class in shmup design for the wrong reasons. Its high points perfectly illustrate how shmups should look and feel. The low points also show what you should NOT do when creating a shmup game. Despite all of this, it all comes down to how fun a game is.
Raiden V is a very fun game. It isn’t different, but it’s certainly very polished. I delivers some levels of quality that are notably absent in the majority of the games. As a concept, I feel like it serves as an example of how current gen shmups should be. The execution fell flat in some regards, but as a whole I was satisfied with the time I spent with the game. It does come with a hefty price tag, so my advice is to check this game out when you find a decent sale. I got mine at -70%.

THE RANKING SO FAR:

  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Raiden V: Director’s Cut
  9. Darius Cozmic Collection Console
  10. Tengai
  11. Steredenn: Binary Stars
  12. Stardust Galaxy Warriors: Stellar Climax
  13. Sky Force: Reloaded
  14. Strikers 1945
  15. Black Paradox
  16. R-Type Dimensions EX
  17. Sine Mora EX
  18. Shikhondo – Soul Eater
  19. Ghost Blade HD
  20. AngerForce: Reloaded
  21. Aero Fighters 2 (ACA Neogeo)
  22. Q-YO Blaster
  23. Lightening Force: Quest for the darkstar (Sega Ages)
  24. Pawarumi
  25. Red Death
  26. Task Force Kampas
  27. Switch ‘N’ Shoot
  28. Last Resort (ACA Neogeo)
submitted by AzorMX to u/AzorMX [link] [comments]

Imperial measurements rule for carpentry (sorry/not sorry for the pun).

Feet, inches, and fractions of inches, that’s all I work with, and feet are optional, really. So what’s the difference between what are essentially two different but simple number lines and their subdivisions when considering metric versus imperial in the realm of general carpentry? It’s the fractions. Metric uses a smaller main unit of measure (the centimeter), and divides it into ten equal, but tiny, pieces. Imperial uses a larger main unit (the inch) but divides it indefinitely into fractions based on the powers of two (1/2, 1/4, 1/8, 1/16, 1/32, etc.). It is this which makes it much easier to work with, at least for me.
Say I have an arbitrary measure that I need to bisect. With metric, I am compelled to take the measure in the smallest unit (millimeters) and divide by two. That’s not so bad if it’s an even number, obviously, but arbitrary measures are rarely going to be dead even, even numbers. What then? Now you’re stuck working with fractions of millimeters, and because you’re stuck on the vast superiority of this method, you’re dividing ridiculous fractions such as 41.3 mm and trying to estimate where to mark 20.65 mm using your millimeter rule. God help you if you need to repeatedly bisect an arbitrary measure. And have fun doing decimal math quickly in your head. 10.325 mm. 5.1625 mm. Etc.
With imperial, the process is so much simpler. Bisecting a binary fraction is as easy as doubling the denominator. End of computation. It’s only slightly more complicated when the fraction follows an odd number whole unit. Let’s say my initial measure is 41-5/16”. Well, instantly, you already know half of 5/16 is 5/32. And dividing a whole unit gives one half, which is easily converted in one’s head to 32nds as 16/32, so 16 and 5 gives 21/32 as half of the odd and fractional part, while 20 is the rest. Easy peasy. I can do it in my sleep.
But wait, you say! Divide 20-21/32 again! Binary fractions, my dudes. Double the denominator. Half becomes 10-21/64. Then half again becomes 5-21/128, if necessary. (No one would cut wood to this precision, but I’m just illustrating the simplicity.)
Here’s how it’s working under the hood: doubling both the numerator and denominator of any fraction gives an equal fraction. Everyone knows this, even if they don’t know they know. 1/2 = 2/4 = 4/8 = 8/16, and so on. So 21/32 is the same as 42/64, and just like magic you’re dealing with even values again. So half of 42/64 is 21/64. Or, you can just double the denominator and call it a day.
Honestly, I get why people want to use metric. All the popular kids are doing it. It looks slick as snot, all the even powers of tens and shit. But, for me, for general woodworking and carpentry, it fails alongside the rapidity with which I can mentally manipulate fractions using the powers of two.
That is all.
submitted by Paracortex to unpopularopinion [link] [comments]

A Holy Grail PoW for Monero outlined (GNFS)

**EDIT: Quantum computing calculations have been updated and are now correct. Also at the bottom points #2 and #3 have been made to address concerns that the largest mining pool would always win since there is much less random luck in getting proper factors as opposed to current finding the nonce of the hash...meaning that cooperation in this idea would increase the speed of finding the block above that of simple competition. Currently in cryptocurrencies competition is just as fast as cooperation (at least so we think).**
Some of you may be afraid of Quantum Computers being an ASIC on CPU mining. This post isn't about this topic but I will address it first.
The Monero blockchain can currently factor a 745 bit number in 2 minutes (approx).
According to this post a 745 bit number needs 1492 (2n+2) clean logical qubits (which are very hard to achieve, each qubit is exponentially harder to add than the last) and would take around 2 trillion T gates. Looking at the history of quantum computers, this is probably decades off imo, quantum computers can only run for a few microseconds currently as well. By the time we get there the monero blockchain can probably beat it. A million or so noisy qubits might be more practical and also at least decades off of course.
Here is what I believe to be the Holy Grail to Mining and also I will present some alternatives to this which will have a more precisely adjustable difficulty but I don't think that is needed.
Factoring a large number over 100 digits is well known to not benefit significantly from parallelization such as GPU's, FPGA's, and ASIC's. As I explained above, quantum computers are also out of the running for the foreseeable future. The cool thing about this is that there can be moderate speedup by piggybacking a GPU and CPU since the GPU can support the General Number Field Sieve (GNFS) function of the CPU. This is extra beneficial since consumer hardware always has at least one of each but specialized chips, including IoT device botnets do not.
To implement this in Monero we would start with roughly 745 bits which is 225 decimal digits which would currently take about 1.9 minutes on the monero blockchain. If we bumped that up to 226 digits or 748 bits, this would take around 2.1 minutes. So I think this method is just fine in how precise difficulty adjustment will be by just changing the number of digits we are factoring. If we wanted more precision we could try to factor numbers in binary which would give about 5x more precision on difficulty adjustments. I will outline an even more precise possibility at the end of this post.
So the idea is this. We present a 225 digit (adjustable) number to the monero blockchain. The first person (miner) to present the prime factorization of that number wins the block. It is just about that simple. In order to prevent really fast blocks for numbers that happened to be prime or near prime, we can require that any answer to win a block must not contain any prime factors larger than 113 digits (225/2). This requirement just means that no "really easy" to factor numbers slip in. If an answer is presented to the blockchain that contains prime factors larger than this limit, then a new number is hashed for everyone to work on (this is a point of potential abuse since if a miner finds that the factorization doesn't meet the requirements he could work on the next hash before releasing that info to the public. Somehow we would need to figure out how to prevent this (**EDIT point #2 at the bottom of this post addresses it**). To generate a number we can use Skein-1024 (or SHA-1024) and truncate to the amount of digits we need.
I think that is pretty much it.
PRO's:
Asic, Gpu, FPGA Safe and as Quantum resistant as you can hope for, I say we cross that quantum bridge when we get there.
Simple easy to understand basic concept that has proven itself over decades of research to favor CPU.
Even more favorable is 1 GPU + 1 CPU = 1 Vote which will help disincentivize botnets and crazy big CPU's and favor APU's which are the current consumer standard (or a enthusiast CPU plus an enthusiast GPU).
miner design will contain no surprises since GNFS programs have been written for decades both for CPU and CPU/GPU combo
CON's:
Very different from what we are used to which are cryptographic hashing functions.
Mining software would have to be developed, as well as the code of the PoW will need to be written from scratch.
Difficulty adjustment will be not quite so easy or precise and will require new difficulty adjustment algorithms.
Let me know your input on this idea and if you agree it could be a PoW that lasts monero decades instead of months.
-----
  1. To get even more difficulty adjustability we could use larger numbers and just require one or more factors to be presented, not prime factors. So say we ask for one 113 digit long factor of a 300 digit number. The length of the number and the length of the factor required can be both adjusted. Also the number of factors could be changed too. So to raise difficulty of this very slightly we could require both a 100 digit factor and a 113 digit long factor of a 300 digit number. since we aren't looking for prime factors in this version, almost every number will have at least one potential factor of these sizes. But still this version should need GNFS sieve and trial division would take much much much longer. This may help address sech1's concerns in the comments below since finding a 113 digit factor of a number would take more of a random time interval than the time to find the entire prime factorization, thus giving smaller miners more of a chance.
  2. Another possibility, and best in conjunction with #1, is releasing 10 or more numbers at a time and as soon as any single number gets factored, then all 10 expire and the block is won. This will allow mining groups to "audit" the numbers and select one that will complete the requirements (no prime factors larger than 1/2 of the bit number size). Also there is more random chance that one number of the bunch could be factored faster negating the "largest mining pool always wins" issue brought up in the comments by sech1, especially if we do 100 numbers, 1000 numbers, or heck why not 1 million numbers (or, most preferably, a randomly variable amount)? Randomly choosing the right number to factor that meets the spec's would then mean more than who has the largest mining pool with everyone working on a single number.
  3. Another option is turning the coin code into one large pool that delegates sub-tasks to individual pools or miners. This would also be a method to address the concerns brought up by sech1.
Potential starts for mining software:
https://web.archive.org/web/20180320172551/http://gilchrist.ca/jeff/factoring/index.html
https://sourceforge.net/projects/msieve/files/?source=navbar
https://mersenneforum.org/showpost.php?p=294403&postcount=13
submitted by DeepPlanet to Monero [link] [comments]

I can't install Percollate on Linux Mint 20 Ulyana. I know I could use wkhtmltopdf but I know from experience that Percollate is superior.

LONG POST WARNING - lots of code copied in the interest of clarity.

I tried running "npm i percollate" and after installing it gave:
npm WARN enoent ENOENT: no such file or directory, open '/home/name/package.json'
npm WARN name No description
npm WARN name No repository field.
npm WARN name No README data
npm WARN name No license field.
[email protected]:~$ npm i percollate
npm WARN deprecated [email protected]: request has been deprecated, see https://github.com/request/request/issues/3142
npm WARN deprecated [email protected]: request-promise-native has been deprecated because it extends the now deprecated request package, see https://github.com/request/request/issues/3142
npm WARN deprecated [email protected]: this library is no longer supported
- u/sindresorhus/is@0.14.0 node_modules/@sindresorhus/is
- [email protected] node_modules/ansi-regex
[email protected] node_modules/concat-stream/node_modules/safe-buffer -> node_modules/archiver-utils/node_modules/safe-buffer
string_[email protected] node_modules/concat-stream/node_modules/string_decoder -> node_modules/archiver-utils/node_modules/string_decoder
[email protected] node_modules/concat-stream/node_modules/readable-stream -> node_modules/archiver-utils/node_modules/readable-stream
- [email protected] node_modules/array-equal
- [email protected] node_modules/async-limiter
- [email protected] node_modules/buffer-from
- [email protected] node_modules/cacheable-request/node_modules/get-stream
- [email protected] node_modules/cacheable-request/node_modules/lowercase-keys
- [email protected] node_modules/cli-spinners
- [email protected] node_modules/clone
- [email protected] node_modules/color-name
- [email protected] node_modules/color-convert
- [email protected] node_modules/ansi-styles
- [email protected] node_modules/defaults
- [email protected] node_modules/defer-to-connect
- u/szmarczak/http-timer@1.1.2 node_modules/@szmarczak/http-timer
- [email protected] node_modules/duplexer3
- [email protected] node_modules/es6-promise
- [email protected] node_modules/es6-promisify
- [email protected] node_modules/escape-string-regexp
- [email protected] node_modules/fsevents
- [email protected] node_modules/get-stream
- [email protected] node_modules/has-flag
- [email protected] node_modules/http-cache-semantics
- [email protected] node_modules/json-buffer
- [email protected] node_modules/keyv
- [email protected] node_modules/lowercase-keys
- [email protected] node_modules/mimic-fn
- [email protected] node_modules/mimic-response
- [email protected] node_modules/clone-response
- [email protected] node_modules/decompress-response
- [email protected] node_modules/minimist
- [email protected] node_modules/mkdirp
- [email protected] node_modules/normalize-url
- [email protected] node_modules/nunjucks/node_modules/commander
- [email protected] node_modules/onetime
- [email protected] node_modules/os-tmpdir
- [email protected] node_modules/p-cancelable
- [email protected] node_modules/percollate/node_modules/agent-base
- [email protected] node_modules/percollate/node_modules/https-proxy-agent/node_modules/ms
- [email protected] node_modules/percollate/node_modules/https-proxy-agent/node_modules/debug
- [email protected] node_modules/percollate/node_modules/https-proxy-agent
- [email protected] node_modules/percollate/node_modules/ms
- [email protected] node_modules/percollate/node_modules/extract-zip/node_modules/debug
- [email protected] node_modules/percollate/node_modules/rimraf
- [email protected] node_modules/pn
- [email protected] node_modules/prepend-http
- [email protected] node_modules/resolve-url
- [email protected] node_modules/responselike
- [email protected] node_modules/cacheable-request
- [email protected] node_modules/signal-exit
- [email protected] node_modules/restore-cursor
- [email protected] node_modules/cli-cursor
- [email protected] node_modules/source-map-url
- [email protected] node_modules/strip-ansi
- [email protected] node_modules/supports-color
- [email protected] node_modules/chalk
- [email protected] node_modules/log-symbols
- [email protected] node_modules/to-readable-stream
- [email protected] node_modules/typedarray
- [email protected] node_modules/concat-stream
- [email protected] node_modules/percollate/node_modules/extract-zip
- [email protected] node_modules/urix
- [email protected] node_modules/url-parse-lax
- [email protected] node_modules/wcwidth
- [email protected] node_modules/got
- [email protected] node_modules/ora
- [email protected] node_modules/percollate/node_modules/puppeteer
/home/name
└─┬ [email protected]
├── u/mozilla/readability@0.3.0
├─┬ [email protected]
│ ├─┬ [email protected]
│ │ ├── [email protected]
│ │ ├─┬ [email protected]
│ │ │ └─┬ [email protected]
│ │ │ ├── [email protected]
│ │ │ └── string_[email protected]
│ │ ├── [email protected]
│ │ ├── [email protected]
│ │ ├── [email protected]
│ │ ├── [email protected]
│ │ └── [email protected]
│ ├── [email protected]
│ ├── [email protected]
│ └─┬ [email protected]
│ └─┬ [email protected]
│ └─┬ [email protected]
│ └── [email protected]
├── UNMET PEER DEPENDENCY [email protected]^2.5.0
├─┬ [email protected]
│ └── [email protected]
├── [email protected]
├─┬ [email protected]
│ ├── [email protected]
│ ├─┬ [email protected]
│ │ └── [email protected]
│ ├── [email protected]
│ ├─┬ [email protected]
│ │ └── [email protected]
│ ├── [email protected]
│ ├── [email protected]
│ ├─┬ [email protected]
│ │ └── [email protected]
│ ├── [email protected]
│ ├── [email protected]
│ ├── [email protected]
│ ├─┬ [email protected]
│ │ └── [email protected]
│ ├─┬ [email protected]
│ │ └── [email protected]
│ ├── [email protected]
│ ├─┬ [email protected]
│ │ └── [email protected]
│ ├── [email protected]
│ ├── [email protected]
│ ├─┬ [email protected]
│ │ ├── [email protected]
│ │ └── [email protected]
│ └── [email protected]
├── [email protected]
├── [email protected]
├─┬ [email protected]
│ └── [email protected]
├── [email protected]
├── [email protected]
└── [email protected]

npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]~2.1.2 (node_modules/chokidanode_modules/fsevents):
npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"})
npm WARN enoent ENOENT: no such file or directory, open '/home/name/package.json'
npm WARN [email protected] requires a peer of [email protected]^2.5.0 but none was installed.
npm WARN name No description
npm WARN name No repository field.
npm WARN name No README data
npm WARN name No license field.

I have learned that Puppeteer is deprecated [???] and that I should apparently be using something called Playwright. I am befuddled, because Percollate works swimmingly on Elementary OS. I use Elementary on the one device I have because my family and I like the ease of use, but it runs poorly on this other device. As stated previously I despise wkhtmltopdf because it doesn't format websites well at all. I want to be able to download articles and recipes and things to read in the evenings, printed out.

When I run "percollate --version" I get:
0.8.0

Percollate is installed but its dependencies seem to have all broken and / or been abandoned ... on this computer. Is this because Mint Ulyana is Ubuntu 20? Isn't Elementary OS Hera also Ubuntu 20? I'm so lost, I'm relatively new to Linux and still incapable of fixing things like this on my own. I can't write code at all so I wouldn't be able to go about fixing Percollate myself if it truly is broken.

Is there at the very least a way to makewkhtmltopdf format websites nicely without loads of errors?

Sorry for the long post but I wanted to be thorough. Oh yes, I also ran "PUPPETEER_PRODUCT=firefox npm i puppeteer" and that didn't fix anything. This is what happens when I try to run "percollate pdf https://winstonchurchill.org/resources/speeches/1940-the-finest-houwe-shall-fight-on-the-beaches/":

Fetching: https://winstonchurchill.org/resources/speeches/1940-the-finest-houwe-shall-fight-on-the-beaches/
Enhancing web page... ✓
(node:4596) UnhandledPromiseRejectionWarning: Error: Could not find browser revision 782078. Run "PUPPETEER_PRODUCT=firefox npm install" or "PUPPETEER_PRODUCT=firefox yarn install" to download a supported Firefox browser binary.
at ChromeLauncher.launch (/uslocal/lib/node_modules/percollate/node_modules/puppeteelib/cjs/puppeteenode/Launcher.js:86:23)
(node:4596) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 1)
(node:4596) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.

Does anyone know anything that would help me?
submitted by JonathanWillard to linuxquestions [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

MAME 0.220

[ Removed by reddit in response to a copyright notice. ]
submitted by cuavas to emulation [link] [comments]

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  1. Materials consumed by the basic workshop may be included in the () cost item.

The coverage of LAN is larger than that of Wan.

Regarding the IEEE754 standard of real number storage, the wrong description is______

Task 4: convert decimal number to binary, octal and hexadecimal number [Topic 1] (1134.84375) 10 = () 2=()8 = () 16
the purpose of image data compression is to ()
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  1. When several companies jointly write a document, the document number of each company should be quoted in the header at the same time. ()
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In word 2010, the following statement about the initial drop is correct.

Interrupt service sub function does not need to be called in the program, but after applying for interrupt, the CPU automatically finds the corresponding program according to the interrupt number.

Normal view mode is the default view mode for word documents.

A common variable is defined as follows: Union data {int a; int b; float C;} data; how much memory space does the variable data occupy in VC6.0?

______ It is not a relational database management system.

In the basic model of decision support system, what is in the core position is:
among the following key factors of software outsourcing projects, () is the factor that affects the final product quality and production efficiency of software outsourcing.

Word Chinese textThe shortcut for copying is ().
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Binary to decimal converter helps you to calculate decimal value from a binary number value up to 63 characters length, and bin to dec conversion table. In order to use this new binary to decimal converter tool, type any binary value like 1010 into the left field below, and then hit the Convert button. Saturday, 28 January 2017. Dezimal Ke Binary Optionen 5 decimal binary options indicators mt4 bsz binary options trading hours If you partnership you will also be afraid. 19, 2014 trading site; binary dont. Bullet weekly trades for torrent. By. http: indic raw global navigation satellite system. Any, tips for binary bullet weekly results find any, tips for. Ending rate nrg binary like. 5 decimal binary options indicators mt4 do you pay tax on ... Perform calculations from decimal to binary and vice versa with Windows 10 calculator. In this case, it should be noted that even though in previous versions of Windows, this option was also included in the calculator, the steps are slightly different, which is why we focused this tutorial on Windows 10. It should also be noted that there are more systems beyond decimal and binary and that ... In decimal to binary conversion, we convert a base 10 number to base 2 number by using simple methods.For example, if 12 10 is a decimal number then its equivalent binary number is 1100 2.. Students can learn online here to convert any given decimal number into its equivalent binary number system.In the number system, you may have learned about different types of numbers such as; Reading a binary number is easier than it looks: This is a positional system; therefore, every digit in a binary number is raised to the powers of 2, starting from the rightmost with 2 0. In the binary system, each binary digit refers to 1 bit. Decimal to binary conversion examples (51) 10 = (110011) 2 (217) 10 = (11011001) 2 (8023) 10 ... How to convert decimal to binary Conversion steps: Divide the number by 2. Get the integer quotient for the next iteration. Get the remainder for the binary digit. Repeat the steps until the quotient is equal to 0. Example #1. Convert 13 10 to binary:

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Convert Base 10 Decimal to Base 2 Binary - YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. So you asked me after yesterday's video "hey Steve" Binary Options 7/10 Strategy - does it still work? Well in today's video we find out... so let's give it a try shall we! Browse the web safer ... Binary to Decimal (IPv.4 conversion) - Duration: 5:16. Sunny Classroom 16,268 views. 5:16. 12. Shortcuts To Binary, Octal, Hexadecimal And Decimal Conversions - Digital Electronics - Duration ... How to Convert From Binary(Base 2) to Decimal Form(Base 10) If you enjoyed this video please consider liking, sharing, and subscribing. Udemy Courses Via My ... GENIUS TRICK - Convert Decimal Numbers To Binary (Base 2) - Duration: 2:51. MindYourDecisions 554,591 views. 2:51. Language: English Location: United States Restricted Mode: Off ... Crystal clear, can't be taught any better. 1080p Full HD. Converting Base 10 numbers to base 2 or binary. This presentation goes over how to convert Decimal numbers to Binary numbers. Comments are turned off. Learn more . Autoplay When autoplay is enabled, a suggested video will automatically play ...

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